Emergency Healing

This page is OOC House Rules.

In cases where the party does not have adequate healing abilities, the GM may elect to use this optional moxy rules.

Players may spend 1 point of moxy to perform a heal roll with a target number of 50. This is unmodified by circumstances.

On success player heals 1D10 of duribility and 1 wound.

On critical success player the GM should heal the player as appropriate for the situation. My recomendation is to allow the player to heal a second wound or an extra D10 of duribility.

On a critical failure the player suffers another wound, they just aren't lucky today.

 

Emergency Healing

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